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common sense media 怎么

common sense media(英语a Common Sense Media report怎么翻译)

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本文目录

英语a Common Sense Media report怎么翻译

  • 你好a Common Sense Media report翻译为:常识性媒体报道希望可以帮到你

  • a Common Sense Media report常识媒体报道

  • 你好!a Common Sense Media report常识性媒体报道

common sence media是什么意思

common sense media常识媒体common sensen.常识(尤指判断力); 1Use your common sense.用一用你的常识吧。 2That ’s just common sense. “这是一个常识嘛。”

求FLASH MX中英文资料

Part 1:Flash is a vector animation (read about vector animation software) software, originally designed to create animations for display on web pages. Vector graphics are ideal for the web because they are so lightweight. Over the releases of new versions of Flash, Macromedia has made Flash more and more controllable via programming, where they have it positioned as a competitor to HTML to build interactive web sites and applications such as an e-commerce store. Macromedia argues that Flash is the way to go instead of HTML because of the following reasons: Flash movies load faster and save on download time because Flash is vector based whereas HTML is not. Flash intelligently ‘caches’ it’s movies so they don’t have to be reloaded. Flash gives the user (the person viewing/using the Flash movie) a more responsive ‘rich-client’ like experience. All of these points are true, but they can be true for HTML pages as well (except for the vectors). I will address these points now:Flash pages can be made to load faster, but most of the time, the way they are designed in the real world, they do not. That is not a Flash problem, it is more an issue of the Flash developers going nuts with fancy and heavy Flash movies. HTML caches pages as well, once images are downloaded they are held in your browser’s cache. The cached images are then used instead of dowloading them from the server again. With new technology like ASP.net and Java Server Faces, HTML now can react just like a ‘rich-client’ application. Even without these new tools, properly designed HTML for most dynamic sites can provide a good user experience.What DO I have against Flash?Before I start trashing Flash, I have to first say that I think it is a great tool, but not in all things and certainly not in the all-encompassing way that Macromedia would suggest. Here’s why:Flash handles text very poorly. The web for the most part is about text, we go to the web to read about things, whether it be articles like this one, or what is in your shopping cart, or the latest baseball stats, it is all text.Flash text rendering/displaying is much slower than HTML and noticeably less clear. Macromedia knows this and that’s why they include the ability to display basic HTML in Flash and that’s why on their own site, they make heavy use of HTML.Flash development usually takes much longer than the HTML equivalent. This has been helped to a great degree starting with the release of FLASH MX where they essential provided HTML form components, but it is still slower to create a Flash site than an HTML site.What I like about Flash development?1. You can do some really nice work in Flash that would be difficult and sometimes impossible in HTML alone. Things like complex animations and playing video spring to mind.2. Practically no browser issues: For the most part, Flash movies will work the same if the user is on Netscape or IE, on Mac or PC. The browser issues (where people coming to your site have different browsers that can ‘break’ your pages) are quickly becoming a thing of the past since most people (thank the web gods) are using IE. But even today, I still have to deal with people who may be using some old browser that can break all but the simplest of HTML code.So when should you use Flash?In my humble opinion, I would use Flash to create a presentation that is similar to a television commercial. This type of presentation is something where the user sits back and enjoys the show as the Flash movie delivers the message to the client with animation, sound, and possibly video. Please do not get this confused with those ubiquitous ‘intro’ animations that still plague many Flash sites. Rather I am talking about informative movies that the user can decide to view to learn about something like a product or a service.I can also see Flash being used in straight animations, like what your kids watch Saturday morning. One last use where I find Flash handy, is with so called ‘rich-ui’ components like calendars or fancy navigational systems. The only danger here is that if the user doesn’t have the proper Flash plug-in, they won’t be able to use those components and as such in many cases (like with a Flash based navigation bar) the user will not be able to use your web site! Instead of Macromedia’s vision, I see Flash being used selectively to enhance an HTML based site.part 2:"Flash" is actually three components: the player, the file format, and the authoring tool/IDE.The PlayerEveryone knows what the Flash Player is. Nearly every computer on the internet has Flash - according to NPD, its penetration is higher than Internet Explorer’s, at 96%. We load Flash in our browsers every time we visit web sites with irritating advertisements. For the version 7 Player, it’s a 1 MB ActiveX control (OCX) that compresses to 560K, usually installed in C:windowssystem32MacromedFlash.The player consists of:- A virtual machine. This interprets and executes bytecode for ActionScript, Flash’s scripting language. As with any managed environment, the system uses a garbage collected memory manager. The VM’s execution engine can be fairly slow - more on how to work around this later in the paper.- A hierarchical frame-advancing visual object model. Flash maintains a hierarchy of MovieClip objects (and Graphic and Button, but those are less useful) in a layered display list, where each object has its own frame-subdivided timeline, and layers map onto z-order. The clips can be laid out in the IDE, or created and rearranged from code based on exported symbols in the library. Each has a parent, which eventually goes out to _root. MovieClips can also be loaded dynamically from external SWF’s into anywhere in the hierarchy.- A set of media decoders. Flash can decode and play back multiple streams of compressed audio and video simultaneously. It has decoders for ADPCM, MP3, and NellyMoser (for voice). For video it supports Sorenson H.263 and Sorenson Spark. Because of the ubiquity of Flash on the web, and the quality of Spark, many sites such as Amazon are starting to use Flash for video playback instead of the traditional Real, Windows Media, or QuickTime players.- Rendering algorithms. Flash has a set of fairly advanced algorithms for rendering vector graphics, including lines, splines, gradients, and antialiased, filtered bitmap fills. Flash is a vector engine, but its support of bitmap fills means it’s also a bitmap engine - when a bitmap is dragged onto the stage, Flash actually creates a four-sided shape then attaches a bitmap fill with an identity texture transform matrix. Each shape fill can have a texture transform as well as a simple shader for playing with the color and alpha of texels as they are rasterized. There are many examples online using Flash to render simple 3D objects in this way.- A framework library. Much of this is just the standard library we would expect from any JavaScript implementation - basic string functions, arrays, sorting, math, etc. Flash also adds support for TCP communications (no UDP unfortunately), asynchronous loading, XML, and more.The File FormatThe Flash file format is known as SWF (from Shockwave Flash, pronounced "swiff"), which has gone through many revisions over the years. SWF is a tag-based binary format designed for streaming, with zlib compression on top to keep it small. It’s important not to confuse Flash with SWF - while the Flash environment has a closed FLA document format (more on this later), and the Player is closed source code, SWF as a file format is free and open - the spec is complete, and easy to find on Macromedia’s site:http://www.macromedia.com/software/flash/open/licensing/fileformat/Here is a more programmer-friendly version:http://sswf.sourceforge.net/SWFalexref.htmlMany apps have been created that output directly to SWF, such as vector drawing programs, charting programs, screen capture software for demos, presentation software, and enterprise frameworks such as Flex and Laszlo. There is even an MSIL-to-SWF compiler by Robin Debrueil that lets us write code in C# or VB.NET and compile into SWF.There are a few potential alternatives to SWF that meet some of our requirements, but not nearly enough:- SVG from the W3C. Scalable Vector Graphics is a standard popular with the open source community, but not much of a competitor to SWF, primarily because of the tools available to build SWF’s. The only SVG authoring tools currently available are very primitive - they are today where Flash was 5 years ago.- XAML from Microsoft. This hasn’t been released yet, but it looks like a good, comprehensive system. However, until we see an authoring tool, we can forget about it. There is at least one SVG-to-XAML converter (from Xamlon), but that doesn’t solve the problem with the authoring tool. Not that it matters much anyway - XAML and the composition engine to render it cannot be considered standard on desktops in the casual audience for ten years, at least not if the number of people running Win98 today is any indication of how people drag their feet on upgrades. And when it’s released, it will likely have the same problem as the .NET Framework does today (even worse, as "Avalon" requires .NET) - the redistributable size will be in the tens or hundreds of megs, overwhelming the download size of the game.The Flash player is available on Windows, Mac, Linux, and PocketPC. For mobile phones the Flash Lite player is increasingly supported, although this player only supports relatively primitive Flash 4 level scripting.The Authoring Tool / IDEThis is the equivalent of Visual Studio for composing Flash content, and it’s what Flash developers spend most of their time using. Contained within its integrated development environment are the following major components:- A code editor. Don’t use it, it’s terrible. Better than Notepad, but nowhere close to a tool like Visual Studio. At Oberon we avoid using Flash’s built-in code editor for anything over 10 lines of code, and instead use PrimalScript by Sapien (www.sapien.com). PrimalScript supports standard features we’ve all become accustomed to, like IntelliSense, unlimited undo, source control integration, etc. Despite it being buggy and overpriced, it’s worth using. Because of the dynamic nature of JavaScript, it’s easy to mess up and spell something wrong, or pass the wrong parameters into a function, without the compiler catching it. The IntelliSense feature helps to avoid these silly mistakes, which can save a lot of debugging time.- An animation editor. This is one of the most powerful features of Flash. Animations are done using familiar tools like layers, tweening, onion skin, easing in/out, etc. Most people are familiar with Flash’s vector animation abilities, but the same system works with bitmaps as well, which are simply treated as fills on vector shapes (i.e. textures with transforms).- An editor for vector art. While most of the art is likely going to still be bitmaps, it’s frequently useful to use the vector engine for drawing the gradients, line art, and fills that are so common in game UI’s. And when it comes to prototyping something quickly, it’s trivial to bang out some decent looking programmer art in a few minutes.- A compiler. Flash’s scripting language is called ActionScript 2.0, which is actually an advanced version of JavaScript based on the ECMAScript 4 draft spec. This version takes the dynamic JavaScript language and adds features such as static typing, classes, interfaces, and type safety.- A content build system. This is the compression and packaging step, converting bitmaps and audio into JPG and MP3. Code and content are wrapped up into a SWF, which is Flash’s packaged file format. Versions since 6 have supported zlib compression of the SWF, so the files can be very small.- A debugger. This is probably one of the worst features of Flash. The debugger supports standard features like breakpoints, watching variables, and a call stack trace, but don’t let the feature set fool you. It is poorly implemented, has terrible usability, and is almost criminally slow and unreliable. When projects get over a certain size, the debugger becomes impossible to use, and the only choice is to fall back to "printf debugging" (i.e. debug via log analysis). Most of the time this works well enough, and the tough-to-debug cases can be handled by copy-pasting a subset of elements into a test file and debugging from there (more on this later).- A help system. Flash stores all its help in HTML files, but the interface to it from the IDE is pretty awful compared to a viewer like the MSDN Library uses. Some tools such as PrimalScript can index this content and provide a better viewer for it, but only slightly. It’s good for context-sensitive F1 style help, but that’s about it. Fortunately there’s a great workaround: the Flash Resource Manager, which is a free tool that integrates help from Flash with a decent interface, but also will search a variety of online resources such as the amazing FlashCoders mailing list, Macromedia Tech Notes, Fullasagoog, and many others. It can be found at http://www.markme.com/mesh/archives/004700.cfm.· A content manager. Flash has a good system for managing content. It will import art and audio stored in most major formats into its "library", which is organized as a tree structure. This is convenient for developers - artists and composers can store their assets in version control in whatever folder structure they like, and engineers integrating it can organize it in the library in a format that is more convenient for them.The IDE manages FLA files, which are the source for creating SWF’s. All art and audio used by a FLA are stored directly inside of it in a lossless format. The FLA also maintains a reference to the original file on disk, so when the asset changes on disk, it can be updated in the FLA. The disadvantage of this is that assets must be updated manually (although this can be automated as part of a scripted build process). Artists working on bare PNG’s can’t simply check in new art and expect to see it, unless they tell an engineer to update it in the FLA. Artists working on FLA’s directly will need to remember to update their libraries to get the art they just changed in. But on the other hand, the advantage of this process is that assets can be updated only when the engineer is ready for it. There are no problems with someone checking in new assets that accidentally break the build, because the integrating engineer will have to know about every change that is made."Publishing" the FLA initiates the build process, and will result in a SWF, usually with graphics compressed to JPG and audio compressed to MP3. The type and level of compression are configurable on a per-asset basis, as well as with global defaults.Flash’s IDE is scriptable via a language called JSFL, which is JavaScript plus a DOM for the environment. The library for JSFL can be extended with DLL’s written in C. Nearly every feature of the IDE can be used from JSFL. In fact, any command the user performs is recorded in a history buffer for undo/redo, and most commands have a JSFL equivalent. It’s trivial to drag-select a set of commands in the history and save them as a JSFL function. This is a convenient way to learn JSFL coding - just do the operations manually, then save the code and make adjustments from there.Panels and custom tools can be created in the IDE that look and operate just like the UI that ships with the IDE. The UI for these is (unsurprisingly) implemented as SWF’s configured with an XML language.Flash MX 2004 Pro costs $700, which is on par with most IDE’s. It uses a product activation system that permits two installations per copy, which is convenient for working on Flash at work on the workstation or at home on the notebook. It’s available on Windows and Mac - the interface is nearly identical on both versions, and the FLA format is the same, so files can be interchanged. In the few places where a path can be stored in a FLA (such as for publish settings), each platform will accept path separators from the other platform.

寓意好运的英文

      1.好的英语句子      1. Time flies.时光易逝。      2. Time is money.一寸光阴一寸金。 3. Time and tide wait for no man.岁月无情;岁月易逝;岁月不待人。      4. Time tries all.时间检验一切。 5. Time tries truth.时间检验真理。      6. Time past cannot be called back again.光阴一去不复返。 7. All time is no time when it is past.光阴一去不复返。      8. No one can call back yesterday;Yesterday will not be called again.昨日不复来。 9. Tomorrow comes never.切莫依赖明天。       today is worth two tomorrows.一个今天胜似两个明天。 morning sun never lasts a day.好景不常;朝阳不能光照全日。       comes but once a year.圣诞一年只一度。 hours fly past.快乐时光去如飞。       takes no account of time.欢娱不惜时光逝。 tames the strongest grief.时间能缓和极度的悲痛。       day is short but the work is much.工作多,光阴迫。 deter till tomorrow that which you can do today. 今日事须今日毕,切勿拖延到明天。       you somewhat to do tomorrow,do it today.明天如有事,今天就去做。 him that does everything in its proper time,one day is worth three. 事事及时做,一日胜三日。       save time is to lengthen life.节省时间就是延长生命。 has its time and that time must be watched.万物皆有时,时来不可失。       time when time cometh,lest time steal away.时来必须要趁时,不然时去无声息。 an opportunity is neglected,it never comes back to you. 机不可失,时不再来;机会一过,永不再来。       hay while the sun shines.晒草要趁太阳好。 while the iron is hot.趁热打铁。       today,for you know not how much you may be hindered tomrrow. 今朝有事今朝做,明朝可能阻碍多。 is the soul of business.守时为立业之要素。       is the thief of time.因循拖延是时间的大敌;拖延就是浪费时间。 tide hath ist ebb.潮涨必有潮落时。       is power.知识就是力量。 is more to be envied than riches.知识可羡,胜于财富。       is better than gold or silver.知识胜过金银, in the mind is better than money in the hand.胸中有知识,胜于手中有钱。 is a good purchase though we pay dear for it.为了求知识,代价虽高也值得。       is the key of knowledge.怀疑是知识之钥。 you want knowledge,you must toil for it.若要求知识,须从勤苦得。       little knowledge is a dangerous thing.浅学误人。 handful of common sense is worth a bushel of learning. 少量的常识,当得大量的学问。       advances by steps and not by leaps.知识只能循序渐进,不能跃进。 wisdom by the follies of others.从旁人的愚行中学到聪明。       is good to learn at another man’s cost.前车可鉴。 is to the mind what health is to the body. 知识之于精神,一如健康之于肉体。       is the best teacher.经验是最好的教师。 is the father of wisdom and memory the mother. 经验是知识之父,记忆是知识之母。       comes by experience.熟练来自经验。 makes perfect.熟能生巧。       keeps a dear school,but fools learn in no other. 经验学校学费高,愚人旁处学不到。 without learning is better than learning without experience. 有经验而无学问,胜于有学问而无经验。       once bought is worth twice taught. 由经验而得的智慧,胜于学习而得的智慧;一次亲身的体会,胜过两次的教师教导。 is believing.百闻不如一见。       is the salt of life.事业是生命之盐。 before pleasure.事业在先,享乐在后。       makes a man as well as tries him.事业可以考验人,也可以造就人。 neglected is business lost.忽视职业便是放弃职业。       think yourself above business. 勿自视过高;不要眼高手低;永远不要认为自己是大才小用。 may be troublesome,but idleness is pernicious.事业虽扰人,懒惰害更大。       that thinks his business below him will always be above his business. 自命大才小用,往往眼高手低。 business,but be not a slave to it.要做事,但不要做事务的奴隶。       business is nobody’s business.众人的事就是无人过问的事。 makes the workman.勤工出巧匠。       master one than engage with ten.会十事,不如精一事。 work ill done must be twice done.首次做不好,必须重新搞。       who cannot do as they would,must do as they can. 不能如愿而行,也须尽力而为。 you would have a thing well done,do it yourself. 想把事情来做好,就得亲自动手搞。       that doth most at once doth least. 什么都想一次做完,结果一件也做不完;贪多嚼不烂。 as most men do and men will 。2.祝自己好运 用英语怎么说      可以用Good luck for me、Wish me luck。      举例: going to accept a challenging job in Beijing, wish me luck! 我将去北京接受一个具有挑战性的工作,祝我好运吧! always had problems being consistent with this, so wish me luck! 我一直都符合这一问题,因此希望我好运。 重点词汇: 1、luck读音:英 v.希望;祝愿;想要 n.希望;愿望;祝福;希望的事 第三人称单数: wishes 复数: wishes 现在分词: wishing 过去式: wished 过去分词: wished 扩展资料: “好运”的其它英文表达 a Leg 祝你好运(在众人面前献丑时常使用) 例句:Break a leg in your game today. 祝你在今天的游戏中好运。      和许多英语谚语一样,它起源有很多种说法,大部分人认为“break a leg”最早在迷信时期用来阻止恶魔故意搅扰他人行动。当时人们认为:希望某人“good luck”恶魔就会让相反的事情发生。      所以说“good luck”实际上会给演员带来“bad luck”。就像中文里的“怕什么来什么",或者"说出来就不灵了”,所以用“break a leg”反而躲避恶魔,赢得好运。       in your eye 祝你好运 例句:Wine is her only indulgence. Here’s mud in your eye! 酒是她唯一的嗜好。祝你好运! mud in your eye.可不是“你眼睛里有泥!”这是一句英文祝酒辞,相当于“祝你健康”或“干杯”。      3. Keep one’s fingers crossed(cross one’s fingers) 祈求好运 例句:Keep your fingers crossed, everyone, TOM only got to answer one more question. 大伙乞求好运吧,汤姆只需要再回答一个问题了。 另外,Keep one’s fingers crossed还可以表示祈愿 ; 祈求成功 ;祈求平安的意思。      4. The best of luck 祝你好运 例句: Today’s game is sure to win,and wish you best of luck! 今天的比赛一定可以赢的,祝你好运! 5. Better luck next time 下次好运(常用来在别人失败时表示鼓励和安慰。) 例句: I’m sorry to hear that you failed your driving test, but better luck next time. 你没通过驾驶考试我很难过,不过祝你下次成功。      6. knock on wood 甩掉霉运交好运,老外会说敲敲木头或者触碰木质的东西,表示有好事发生,运气不错。 例句:I’ve never broken a bone, knock on wood. 我从来都没骨折过,真是运气好。      7. hit the jackpot Jackpot 意指“头彩”“大奖”,这个短语本身表示“中了大奖”,也可以指交了好运! 例句:They hit the jackpot when they hired her. 他们雇了她这么好的员工,真是交了好运。3.求表示很好,很棒,干的漂亮的英文短语      表示很好,很棒,干的漂亮的英文短语是:good , brilliant, superb/super, well done, excellent, fantastic, great, wonderful , splendid, fabulous。      解释:splendid 英The recording quality is excellent录音质量非常好。      fabulous 英This is a fabulous album. It’s fresh, varied, fun这张专辑真棒,新颖、有趣且富于变化。4.英语中表示吉祥的词语      英语中表示吉祥的词语有:luck、auspicious、propitious、wealth、fortune、rich、health等。      1、luck      英       n. 运气;幸运;带来好运的东西 、vi. 靠运气,走运;凑巧碰上 、n. (Luck)人名;(德、瑞典)卢克;(英)勒克;(法)吕克      短语:Bad luck 球运欠佳 ; 倒霉 ; 真倒霉 ; 坏运气 、Lady Luck 流星雨 ; 幸运女神 ; 幸运 ; 幸运女士 、Luck dog 幸运儿 ; 美国乐多 ; 幸运狗 ; 幸运的狗      2、wealth      英       n. 财富;大量;富有      短语:wealth management 财富管理 ; 财产管理 ; 财富办理 ; 财富治理 、wealth tax 财富税 ; 财产税 ; 富人税 、Revolutionary Wealth 财富的革命 ; 托夫勒 ; 财富革命      3、fortune      英       n. 财富;命运;运气 、vt. 给予财富 、vi. 偶然发生 、n. (Fortune)人名;(英)福琼;(法)福蒂纳      短语:Fortune Cookie 幸运饼干 ; 签语饼 ; 签饼 、Quinton Fortune 福琼 ; 奎因顿·福琼 ; 科东尼      Funpark Fortune 财富游乐园      4、rich      英       adj. 富有的;肥沃的;昂贵的 、adj. 油腻的,含有很多脂肪 、n. (Rich)人名;(丹)里克;(捷)里赫;(英、西)里奇;(葡、法)里什      短语:Adrienne Rich 艾德丽安·里奇 ; 艾德里安娜·里奇 ; 诗人芮琦 ; 艾德里安·里奇 、rich media 富媒体 ; 富媒体广告 ; 丰富媒体 ; 多元媒体 、RICH MAN 大富翁 ; 小气大财神 ; 财主 ; 旧称有钱的人      5、health      英       n. 健康;卫生;保健;兴旺      短语:Health food 绿色食品 ; 卫生经济学 ; 健康经济 ; 经济学

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